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Okey Eski Sürüm APK - Ahoy Games'in En Sevilen Oyunu


How to Play Okey: A Complete Guide for Beginners




Okey is a traditional tile-based game with long history and many variations. Its highly popular in Turkey among Turkish people, played mainly in coffee houses by people in every age. Its very similar to Rummy/Rummikub as it is played with the same set of boards and tiles but with different rules.




ahoy games okey eski sürüm apk



Okey is a game of strategy, skill and luck that can be played by up to four players. The aim of the game is to form a winning hand of 14 tiles by collecting sets of equal numbered tiles or runs of consecutive tiles of the same color. The first player to do so ends the round and scores points based on their hand and the tiles left in their opponents hands.


If you want to learn how to play Okey, youve come to the right place. In this article, we will explain everything you need to know about this exciting game, from setting up the game to scoring the game. We will also share some tips and tricks on how to improve your Okey skills and strategies. By the end of this article, you will be ready to play Okey with your friends and family.


Setting up the game




Before you start playing Okey, you need to prepare the following items:


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  • A set of 106 tiles: The tiles are numbered from 1 to 13 in four different colors (red, yellow, green and black). There are two tiles of each number and color, making a total of 104 numbered tiles. In addition, there are two special tiles without numbers, called false jokers. These tiles have a shamrock symbol on them and vary in appearance according to the Okey set used.



  • Four racks: The racks are used to hold the tiles for each player. Each player only needs one rack.



  • A pair of dice: The dice are used to determine the dealer, the stack and the tile that indicate the joker for each round.



  • 21 stacks of five tiles: The stacks are formed by placing the tiles face down on the table and shuffling them thoroughly. Then, the players stack them in groups of five, creating a total of 21 stacks. One tile remains unstacked and is kept by the dealer.



The dealer is randomly chosen at the start of the game by rolling the dice. The player who gets the highest number becomes the dealer. The dealer changes after every round, moving counterclockwise around the table.


Choosing Okey




After setting up the game, you need to choose Okey for each round. Okey is the name given to the joker tile, which can represent any tile in the game. The false joker is another special tile that has a fixed value determined by Okey.


To choose Okey, follow these steps:


  • The dealer rolls the dice to select one of the 21 stacks in front of them. The number on the dice indicates which stack to choose, counting from left to right. If the number is higher than 21, then continue counting into other players stacks, moving counterclockwise.



  • The dealer rolls the dice again to select one tile from the chosen stack. The number on the dice indicates which tile to pick, counting from bottom to top. If the number is higher than five, then return to the bottom of the stack and continue counting upwards.



Distributing tiles for play




After choosing Okey, you need to distribute the tiles to each player for play. Each player should have 14 tiles on their rack, except for the dealer who gets 15 tiles. The remaining tiles are left on the table as extra tiles.


To distribute the tiles, follow these steps:


  • The dealer takes the stack that contains the face-up tile that indicates Okey and places it on their right side. This stack is called the indicator stack and is not used for play.



  • The dealer takes the next stack to the right of the indicator stack and places it on their left side. This stack is called the discard pile and is used to discard tiles during play.



  • The dealer takes one tile from the unstacked tile that they kept at the start of the game and places it face down on top of the discard pile. This tile is called the blind tile and is used to end the round.



  • The dealer starts dealing tiles to each player, starting from their right and moving counterclockwise. The dealer deals one tile at a time, placing it face down on each players rack. The dealer deals 14 tiles to each player, except for themselves who get 15 tiles.



  • The players look at their tiles and arrange them on their racks in any order they prefer. The players do not show their tiles to other players.



Playing the game




Now that you have your tiles, you can start playing Okey. The objective of the game is to form a winning hand of 14 tiles by collecting sets and runs. A set is a group of three or four tiles of the same number and different colors. A run is a sequence of three or more consecutive tiles of the same color. For example:


A set of three 5s in different colorsA run of four consecutive tiles in green


Okey can be used to represent any tile in the game, except for the false joker. The false joker can only represent the tile that has been chosen as Okey for that round. For example, if Okey is 8 yellow, then the false joker can only represent 8 yellow, and Okey can represent any other tile.


To play Okey, follow these steps:


  • The dealer starts the game by discarding one tile from their hand, placing it face up on top of the discard pile. The dealer can choose any tile they want, except for Okey or the false joker.



  • The player to the left of the dealer takes their turn by either drawing one tile from the top of any stack on the table (except for the indicator stack) or taking the last discarded tile from the top of The player tries to form sets and runs with the tiles on their rack. If the player can form a winning hand of 14 tiles, they can open their hand by placing their tiles face up on the table in front of them, showing their sets and runs. The player must also discard one tile from their hand, placing it face up on top of the discard pile.



  • If the player cannot form a winning hand, they must discard one tile from their hand, placing it face up on top of the discard pile. The player can choose any tile they want, except for Okey or the false joker.



  • The turn passes to the next player on the left, who repeats steps 2 to 4.



  • The game continues until one of the following events occurs:



  • A player opens their hand and ends the round.



  • The blind tile is exposed, meaning that there are no more tiles left on the table for drawing. In this case, the round ends in a draw and no one scores any points.



  • A player declares that they have Okey in their hand, meaning that they have seven pairs of tiles of the same number and color. This is a rare and special case that ends the round and gives the player a bonus score.



Scoring the game




After each round, you need to score the game and determine the winner. The scoring system for Okey is based on points and penalties. Points are awarded to the player who ends the round by opening their hand, and penalties are deducted from the players who have tiles left on their racks.


To score the game, follow these steps:


  • If a player ends the round by opening their hand, they score one point for each tile left on their opponents racks. For example, if a player opens their hand and their opponents have 3, 5 and 7 tiles left on their racks, respectively, then the player scores 3 + 5 + 7 = 15 points.



  • If a player ends the round by opening their hand with Okey (seven pairs), they score double points for each tile left on their opponents racks. For example, if a player opens their hand with Okey and their opponents have 3, 5 and 7 tiles left on their racks, respectively, then the player scores (3 + 5 + 7) x 2 = 30 points.



  • If a player ends the round by opening their hand with only sets (no runs), they score an extra point for each set in their hand. For example, if a player opens their hand with four sets and no runs, then they score an extra 4 points.



  • If a player ends the round by opening their hand with only runs (no sets), they score an extra point for each run in their hand. For example, if a player opens their hand with three runs and no sets, then they score an extra 3 points.



If a player ends the round by opening their hand with all tiles of the same color (red, yellow, green or black), they score an extra 10 points. This is called a rainbow hand.


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